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One new concept introduced here is a side scrollable screen.Your player can jump up and down, as well as move forward and back.Top the learning off with a computer controlled AI, where you can easily vary the level of difficulty, to pit your skills against.Your Flash game development journey reaches a new milestone here, as you learn how to make your player fire missiles.You will learn how to create falling bricks that represent musical notes and the gameplay tests the player's reflexes by getting him to hit the right key at the right time.While most of the concepts and programming tricks are covered earlier, you will learn to make use of some algorithms to make this Flash game. This is the first part of the two platformer tutorials, where you control a player who can jump up and walk off platforms.This flash game tutorial shows you how to start your development from the basics, a blank slate.You will learn how to organise your files, where to insert your graphics, where to code your game logic and hopefully give your Flash game a nice, flexible structure to begin with.
This flash game tutorial is a great example of how mouse controls work for games like this.This will form the basis for Platformer II where you advance to write a Super Mario look alike game. This is another big milestone in your Flash game development journey as you learn to code gravity mechanics into your game.